I take a moment and walk through how I use reference and why.
Ground Fx aren’t done because until I get it in the engine and interact, I really have no idea what to do. I spent 3 hours going through all kinds of ideas and each one made me nauseous. For now, here is one of the attacks from this creature.
I was having a hard time visualizing this in TvPaint so I turned to stop motion. It seems silly that I couldn’t work this out but it happens.
Ollie attack revision. It is split up into different parts. Resting idle, attack idle, transition FX, black tentacles attack, contact with ground. This will allow us to vary the distance between objects so Ollie can attack high or low.
The previous attack became an issue in the engine because I created a finite range of delivery.
The one above allows the distance to whatever we want since the shoot and impact animations are now separate.