This is mainly for Juan, the programmer and I to get an overall view of the demo. It’s also helped me cut down on the cutscenes and learn more about the main antagonist and how I want to deal with the violence. Finding a bridge that favors more Hitchcock, when it comes to less is sometimes more.
All rough Ollie Animations test in the engine, set up mechanics and make sure the the animations look good in the game. Once everything is set I’ll go back over all the animations and clean and Ink them.
2. Attack Idle
3. Idle to Attack
5. Shock state Idle
7. Hit react
8. Rest Idle
10. Return to attack state
11. Stunned Idle. 11 and 12 will be move in engine,
12. Return to Attack state Idle
13. Explosion on head when Ollie is killed.
Huge update on A Crooked Heart. Juan and I have been establishing character and environment rules such as modular assets, character size, jump height etc.
The biggest part we worked out was Lulu’s attack and environment traversal.
Names not final-
360 projectile bomb
In Air Zip