Bone head

Bone head

A friend tested out part of a boss level for me and pointed out some very important errors that, in my bubble, didn’t see.

The issue was that Saevus’s exposed parts didn’t the player any reason to feel accomplished when trying to destroy them. It’s like, “Cool, here are some parts that beg to be destroyed but why?” His suggestion was to have something there that gave the player feedback and a sense of accomplishment no matter how small.

So I came up with this shield that’ll give the player a kind of, “Hell, yes.” “Gotcha mf!” sort of moment when it’s destroyed.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s