The following animations are two attacks and a telegraph to action, like an attack. I don’t have all the boss battle logistics worked out. So until I get it into the engine, I can’t say how it’s all going to go. For example, I can’t move the skull during the attacks until I know how the player will interact. Once I know, I’ll create an animation. I don’t know what other parts are going to take place during the fight. I know the enemies and how it might play out. But it’ll all depend on playing Lulu in the engine and work out what feels right.