Juan put together a test level in Unity based off the puzzle concept. It’s a quick build so the boxes have little weight and it’s missing the 360 attack/throw that disconnects the arm using a piece of rubble. But I love being able to interact with the idea and start to work out the mechanics. For instance, Lulu will only be able to push boxes. Taking away the players ability to pull will force us to design around that and make the player think about how to approach the world and puzzle with that limitation.