Jump in place animation issues

An animator for games must take the player into consideration even though, from an animator’s perspective, you want to say screw it and make your animation look as good as possible within the environment. Working with a game developer is great because he reminds me what the player needs and that I have to compromise on what I want and what the player needs and/or expects. This video covers Lulu’s jump in place animation and some things I had to compromise on.

 

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