Justin and I had a meeting to discuss A Crooked Heart and how the animations are working in UE4. Justin Gallois brining A Crooked Heart to life on the Unreal Engine side. An issue came up where I planned for the player to interact with the environment in a way that wouldn’t have worked in the end. Mainly because the 2d game environment is essentially an image, cut up a little to give the illusion of depth. But technically the player is only traveling across one axis. We the situation I storyboarded would have made the player move in Y as well as X. That’s not what our game is doing when it comes to actual gameplay.
So we came up with a cool solution that lets me have the fun animation I’m going for and still meet the needs of the player.